1
The Target
Define what you are building. Clarity here prevents scope drift later.
TIP: Be specific. "I want to ship an Early Access build on Steam by Q3" is better than "I want to make a game."
2
Timeline
Set realistic time boundaries. A roadmap without dates is just a wish list.
TIP: Be honest about available hours. Overcommitting leads to burnout and missed milestones.
3
Current State of the Project
Where are you right now? The LLM needs to know your starting point to plan forward.
TIP: List everything you've built, even if rough. Knowing what exists prevents re-planning work you've already done.
4
Skill & Team Profile
A roadmap must match capability. A 5-person team's plan looks nothing like a solo dev's.
5
Scope & Risk Assessment
Every project has one hidden dragon. Identify it early or it burns your timeline later.
TIP: Be brutally honest. The LLM can only help if it knows where the real risk lives.
6
Motivation & Psychological Factors
Finishing a game is 50% production discipline. This section tailors the roadmap to your actual work habits.
TIP: Self-awareness here is a superpower. The LLM will build guardrails into your roadmap based on these answers.